Design pattern
1. Factory Design Pattern
In Factory pattern, we create object without exposing the creation logic to the client and refer to newly created object using a common interface.
Step 1
Create an interface
IShape.cs
public interface IShape { void draw(); }
Step 2
Create concrete classes implementing the same interface.
Rectangle.cs
public class Rectangle : IShape {
@Override
public void draw() {
Console.WriteLine("Inside Rectangle::draw() method.");
}
}
Square.cs
public class Square : IShape {
@Override
public void draw() {
Console.WriteLine("Inside Square::draw() method.");
}
}
Circle.cs
public class Circle : IShape {
@Override
public void draw() {
Console.WriteLine("Inside Circle::draw() method.");
}
}
Step 3
Create a Factory to generate object of concrete class based on given information.
ShapeFactory.cs
public class ShapeFactory {
//use getShape method to get object of type shape
public IShape getShape(String shapeType){
if(shapeType == null){
return null;
}
if(shapeType.equalsIgnoreCase("CIRCLE")){
return new Circle();
} else if(shapeType.equalsIgnoreCase("RECTANGLE")){
return new Rectangle();
} else if(shapeType.equalsIgnoreCase("SQUARE")){
return new Square();
}
return null;
}
}
Step 4
Use the Factory to get object of concrete class by passing an information such as type.
FactoryPatternDemo.cs
public class FactoryPatternDemo {
public static void main(String[] args) {
ShapeFactory shapeFactory = new ShapeFactory();
//get an object of Circle and call its draw method.
Shape shape1 = shapeFactory.getShape("CIRCLE");
//call draw method of Circle
shape1.draw();
//get an object of Rectangle and call its draw method.
Shape shape2 = shapeFactory.getShape("RECTANGLE");
//call draw method of Rectangle
shape2.draw();
//get an object of Square and call its draw method.
Shape shape3 = shapeFactory.getShape("SQUARE");
//call draw method of circle
shape3.draw();
}
}
Step 5
Verify the output.
Inside Circle::draw() method.
Inside Rectangle::draw() method.
Inside Square::draw() method.
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